Ork Kill Tank

Ork Kill Tank
Type: Tracked Vehicle

Tactical Speed: 10

Cruising Speed: 40kph

Maneuverability: -20

Structural Integrity: 105

Size: Immense (8)

Armour: Front 40, Side 35, Rear 30

Vehicle Traits: Enclosed, Ramshackle, Rugged, Tracked, Super Heavy, Reinforced Armour, Reinforced Ram*

Crew: 1 Driver, 1 Gunner, 2 Sponson Gunners, Countless Grot Riggers, Oilers and Loaders

Carrying Capacity: 12 Orks plus gear and loot.

Weapon
Hull mounted weapon, chose one:


 * Giga Shoota (300m; -/-/10; 2d10+8 I; Pen 5; Clip 500; Reload 2Full; Twink Linked, Storm, Inaccurare, Unreliable)
 * Bursta Kannon:

Bursta Kannon(Solid) (150m; S/–/–; 7d10+20  I; Pen 10; Clip 1; Reload Full; Blast [2], Concussive [6], Inaccurate, Unreliable)

Bursta Kannon(Explosive) 150m; S/-/- 5d10+15 X; Pen 5; Clip 1; Reload Full; Blast [20], Concussive [3], Inaccurate, Unreliable)

Additional Weapons, choose 2:


 * Sponson-mounted Big shoota (120m; –/– /10; 1d10+6 I; Pen 2; Clip 60; Reload 2Full; Inaccurate, Unreliable)
 * Sponson-mounted Rokkit launcha (150m; S/– /–; 3d10+6 X; Pen 9; Clip 1; Reload Half; Inaccurate, Unreliable)
 * Sponson-mounted Twin Big Shoota (120m; –/– /10; 1d10+6 I; Pen 2; Clip 100; Reload 2Full; Inaccurate, Unreliable, Storm)
 * Sponson-mounted Skorcha (30m; S/-/-; 1d10+7E; Pen 3; Flame, Spray, Unreliable)
 * Sponson-mounted Rack Of Rokkits (120m; -/-/5; 3d10+6 X; Pen 9; Clip 20; Reload 5Full; Inaccurate, Unreliable)

Additional Rules
Kill Tanks have a small army of Grots to keep them up and running, fixing them as they go. Kill Tanks gain +10 to tests for putting out fires and additionally, each turn the Driver may opt to roll a d10. On a 1, a Grot Rigger falls into some part of the machine, potentially damaging it; roll a 1d5-2 (min. 0) Critical Effect on a randomly selected location. On 2-7 nothing happens. On 8-9, the Tank Regains 1d5 Structural Integrity, while on a 10 it regains 1d5+3 Integrity.

Reinforced Ram: Kill Tanks are equipped with a Reinforced Ram. Normally, it adds 5 Armor Points to it's Frontal Armor. When it performs a Ram! action, this value increases to 10 Armor Points and additionally ignores the Ramshackle vechicle rule.