Armiger Knights

Type: Walker

Tactical Speed: 13

Cruising Speed: 80kph

Maneuverability: +10

Structural Integrity: 60

Size: Massive (7)

Armour: Front 38, Side 35, Rear 35

Vehicle Traits: Enclosed, Reinforced Armour, Enhanced Motive Systems, Environmentally Sealed, Walker, Mecha

Crew: 1 Pilot

Carrying Capacity: None

Weapons
Armiger Warglave:
 * Thermal Spear (100m; S/–/–; 2d10+20 E; Pen 12; Clip 30; Reload 5 Full; Blast (3), Melta)
 * Reaper Chain-cleaver (Melee; 3d10+10 R; Pen 8; Devastating(1), Tearing)

Armiger Helverin:
 * 2x Armiger Autocannon (400m; S/3/5; 3d10+10 I; Pen 6; Clip 200; Reload 2 Full Reliable, Tearing)

Armiger Moirax (Chose two): * At Long Range (more than 140m) change weapons profile to (3d10+16 E; Pen 8; Blast (4), Proven (4)) and at Extreme Range change it to (4d10+20 E; Pen 16; Blast (6), Proven (6)) * Moirax Siege Claw has inbuild Rad Cleanser (30m; S/–/–; 1d10+9 E; Pen 10; Clip -; Irradiate (4) Spray, Felling (2))
 * Moirax Convertion Beam Cannon (70m; S/–/–; 2d10+12 E; Pen 4; Clip -; Blast (2), Proven (2),*)
 * Graviton Pulsar (100m; S/2/–; 2d10+9 E; Pen 8; Clip -; Graviton, Concussive (3) Blast (3), Haywire(3))
 * Moirax Siege Claw (Melee; 3d10+8 E; Pen 12; Power Field, Unbalanced, *)
 * Volkite Veuglaire (150m; S/–/5; 2d10+15 E; Pen 6; Clip -; Deflagrate, Devastating (1))
 * Lightning Lock (150m; S/–/8; 2d10+8 E; Pen 8; Clip -; Storm, Shocking, Vengeful (9))

Any type of Armiger is also equipped with top mounted weapon (chose one):
 * Meltagun (20m; S/–/–; 2d10+10 E; Pen 12; Clip 30; Melta)
 * Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 160; Reliable)

Special Rules
Ion Shield- Armiger is equipped with Force Field with Protection rating of 30 that overloads on 1-5. When it overloads it takes 1d5 turns to recharge. This Force Field works only against ranged attacks originating from further than 2m from the Armiger. As a Half Action, pilot may Rotate the Ion Shield to a single facing. If he does so field's PR is increased to 45 and it overloads only on a roll o 1, but it protects only the chosen facing.

Helm Mechanicum-  Direct connection to Knights advanced cogitators help the pilot prevail on the battlefield, yet previous riders minds constantly flock around his thoughts. Pilot gains +10 to Awareness, Tech-Use, Navigate (Surface) and Operate (Surface) tests, but suffers -10 on Willpower tests. (Rule wise it is considered connection via MIU and it overwrites standard benefits from MIU connection.)

Carapace Extinguishers- If the vehicle catches fire, putting it out is performed by Hard (–20) Tech-Use test.

Mecha

Archeotech Stabilisers- Armigers do not suffer penalties to BS for shooting after movement