Spartan Assault Tank

Type: Tracked Vehicle

Tactical Speed: 13

Cruising Speed: 40 kph

Manoeuvrability: -10

Structural Integrity: 90

Size: Immense (8)

Armour: Front 55, Side 55, Rear 50

Vehicle Traits: Enclosed, Reinforced Armour, Ponderous, Tracked Vehicle, Command and Control

Crew: 1 Commander, 1 Driver

Carrying Capacity: 25 Astartes or 12 Terminators

Weapons
Hull-mounted weapon: Sponson weapons:
 * Twin Linked Heavy Bolter (150m; –/–/6; 1d10+12 X; Pen 5; Clip 800; Tearing, Twin-Linked)
 * 2x Quad Lascannons (300m; S/–/–; 5d10+10 E; Pen 10; Clip -; Proven [3], Twin-Linked, Storm)

Options
Pintle-mounted weapon (chose one):
 * Storm Bolter (90m; S/2/4; 1d10+9 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)
 * Multi-Melta (60m; S/–/–; 2d10+16 E; Pen 12; Clip 24; Blast (1), Melta)
 * Heavy Bolter (150m; –/–/6; 1d10+12 X; Pen 5; Clip 60; Tearing)
 * Heavy Flamer (30m; S/–/–; 1d10+12 E; Pen 6; Clip 15; Flame, Spray)

Special Rules
Power of The Machine Spirit- Weapons of this machine are operated by powerful Machine Spirit. Hull and Sponson mounted weapons fire "on their own" using BS of 50 and do not suffer normal penalties due to traversed distance. Machines Spirit actions take place during Commander's turn and are controlled by the Commander. Further more, if during combat Land Raider's crew gets killed or incapacitated while the vehicle is still operational, Machine Spirit continues to fight on its own for 1d5 turns. GM then takes full control of its actions, including movement and should aim to cause as much destruction in the enemy lines as possible.