Grav-Weapons

Grav-Weapons
{| class = "article-table" !Name !Class !Range !RoF !Dam !Pen !Clip !Rld !Special !Wt. !Availability

Grav-Pistol

 * Pistol
 * 15m
 * S/-/-
 * 1d10+3 I
 * 6
 * 6
 * Full
 * Graviton, Concussive (1)
 * 3kg
 * Near Unique

Grav-Gun

 * Basic
 * 50m
 * S/3/-
 * 1d10+6 I
 * 8
 * 9
 * 2Full
 * Graviton, Concussive (2)
 * 9kg
 * Extremely Rare

Grav-Cannon

 * Heavy
 * 100m
 * S/-/5
 * 1d10+9 I
 * 10
 * 30
 * 2Full
 * Graviton, Concussive (3)
 * 40kg
 * Near Unique

Heavy Grav-Cannon

 * Heavy
 * 120m
 * S/-/6
 * 1d10+9 I
 * 10
 * 36
 * 2Full
 * Graviton, Concussive (3)
 * 60kg
 * Near Unique
 * }

Graviton (from DH2)- When a weapon with the Graviton quality hits a target, it inflicts additional damage equal to the target’s Armour points on the struck location. If the target is a vehicle or cover, it instead inflicts additional damage equal to the Armour points of the facing that the attack struck. Vehicles that suffer Critical damage from Graviton weapons always roll on the Motive Systems Critical Effects table, no matter what location was actually hit.

Grav-Amp
Any Grav weapon upgraded with a Grav-Amp gains Tearing Quality. Grav-Amp has availability of Extremely Rare and weight of 5kg.