Thallax

Movement: 4/8/12/24

Wounds: 30

Armour: Machine (8 All)

Total TB: 9

Skills: Awareness (Per)+10, Athletics (S),

Talents: True Grit

Traits: Auto Stabilized, Machine (8), Size (5), Undying, Unnatural Senses (100)*, Unnatural Strength (2), Unnatural Toughness (3)

Weapons: Chose on of the following: Every weapon is equipped with Heavy chainblade (2d10+8 R; Pen 2; Tearing; Unwieldy)
 * Lightning gun (75m; S/2/–; 3d10+4 E; Pen 4; Clip -; Reload -; Reliable, Vengeful (9), Shocking)
 * Multi-laser (150m; –/–/5; 2d10+10 E; Pen 2; Clip 100; Reload 2 Full; Reliable)
 * Multi-melta (60m; S/–/–; 2d10+16 E; Pen 12; Clip 12; Reload Full; Blast (1), Melta)
 * Phased plasma-fusil (100m; S/2/4; 2d10+6 E; Pen 8; Clip 28; Reload 5 Full; Maximal)
 * Irad-cleanser (30m; S/–/–; 1d10+9 E; Pen 10; Clip -; Irradiate (4) Spray, Felling (2))
 * Photon thruster (200m; S/–/–; 2d10+7 E; Pen 10; Clip 20; Reload 2 Full; Overheats, Unreliable, Lance)

Special Rules
Djinn-sight''- The sinister blank-faced helms of the Thalaxii conceal an array of inhuman sensory apparati through which they experience the battlefield as a raging storm of electromagnetic turmoil, blood-heat and seismic percussion. However, for the organic brain to handle this hurricane of data, it must be surgically mutilated, removing the mere human senses such as sight and hearing. ''Unnatural Senses Trait of Thallax lets them detect enything in (X) radious (Its up to GM to decide if and when it lets them see through solid walls). Beyond that distance thou, they suffer (-30) penalty on all relevant tests.

Jet Pack- Thallax may move as if it had Flayer (8) trait. After moving like that Thallax must wait at least one turn before using this feature again.