Mecha (Vehicle Trait)

Mecha- Some walkers act more like big sets of armor to their pilots, rather than standard vehicles. Such engines of war are affected by following rules:
 * All of relevant pilot's talents affect the vehicle. For example if pilot has Crushing Blow talent, vehicle's melee attacks also benefit from additional damage. Be aware that negative effect such as, for example, lack of Ambidextrous talent will also apply.
 * Mecha may attempt to Parry melee attacks of opponent of the same Size or one Size smaller. For example Mecha with Size (7) may try to parry attacks from Size (7) and Size (6) attackers. This Parry test is Difficult (-10)
 * Mecha may perform a Charge Action as if it was a character on foot. Maximal distance of such charge is equal to vehicles movement it is able to perform as Full Action. For example if Vehicle has Enhanced Motive Systems Trait its charge distance is equal to 3 times its Tactical Speed. It must move at least its Tactical Speed in a straight line
 * Mecha may shoot with its ranged weapons while in melee, as if it was Pistol class weapons. However such attacks are Arduous (-40)
 * Mechas most often have weapons mounted as each of their hands and some secondary armament (such as heavy stubbers). If Mecha performs an attack with any of its "main" weapons, it can also perform attack with any number of if secondary weapons as a Free Action. Secondary weapon attacks performed this way suffer additional -10 to hit.
 * Mechas are not able to perform Lightning Attack regardless of used weapon.