Malcador Defender

The Malcador tanks are not widely used by Imperial armed forces at the present time, due to Leman Russ being more reliable and well rounded design. Most Malcadors that remain in the Emperor of Mankind's service have been relegated to the Departmento Munitorum's strategic reserve, to the arsenals of Planetary Defence Forces or are maintained in active service only by a few units of the Astra Militarum.

The Malcador Defender is arguably the most effective of the Malcador tank variants. It is more common in many Imperial armouries than the standard heavy tank upon which it is based. Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender's Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault.

These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of Vraks

Malcador Defender
Type: Tracked Vehicle

Tactical Speed: 9

Cruising Speed: 20 kph

Manoeuvrability: -15

Structural Integrity: 60

Size: Massive (7)

Armour: Front 45, Side 30, Rear 19

Vehicle Traits: Enclosed, Reinforced Armour, Ponderous, Tracked Vehicle

Crew: 1 Commander (Turret), 1 Driver, 5 Gunners (Turret), 1 Loader/Gunner (Hull Weapon), 2 additional sponsor Gunners

Carrying Capacity: None

Weapon
Turret-mounted 5 Heavy Bolters (150m; –/–/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing) (for facing refer to image gallery)

Fixed Demolisher Cannon (50m; S/–/–; 4d10+20 X; Pen 10; Clip 2; Reload Full; Blast [10], Concussive [3])

Sponson weapons (choose one of the following): -2 Heavy Bolters (150m; –/–/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing) -2 Auto-cannons (300m; S/3/–; 3d10+8 I; Pen 6; Clip 20; 2 Full; Reliable) -2 Lascannons (300m; S/–/–; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven [3])

Options
Malcador Defender may take one Pintle-mounted weapon mounted atop the turret (choose one of the following): -Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full) -Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
Under performing engine - Each time this vehicle suffers damage to its motive system (if any penetrates the armor) roll a d100 on 91+ it suffers Motive Systems Impaired damage condition (page 284 OW core)

Encased Turret - Any critical damage suffered on turret location is reduced by 1 (after being halved by Reinforced Armour Vehicle Trait)