Wazbom Blastajet

Type: Aircraft

Tactical Speed: 460m

Cruising Speed: 2,300 kph

Manoeuvrability: +15

Structural Integrity: 25

Size: Massive (7)

Armour: 22 All

Vehicle Traits: Flya, Ramshackle

Crew: 1 Mekboy pilot, X Turret Gunners (optional)

Carrying Capacity: None

Weapon
Wazbom Blastajet is equipped with Smasha Gun and either two Wazbom mega-kannons or two Tellyport mega-blastas * If target hit by Tellyport mega-blasta is Size (6) or smaller, instead of inflicting damage roll on scatter chart and teleport the target 3d10m in that direction. It may reappear in a solid object such as wall or rock, most possibly dying. If the target is Size (7) or larger the weapon deals its listed damage instead, trying to tear its molecules apart.
 * Smasha Gun (200m; S/–/–; 3d10 I; Pen 0; Clip -; Graviton, Concussive (5))
 * 2x Wazbom mega-kannon (150m; S/–/–; 3d10+10 E; Pen 8; Clip -; Unreliable, Unstable, Overheats, Blast (5))
 * 2x Tellyport mega-blasta (100m; S/–/–; 5d10 E; Pen 0; Clip -; Concussive (1), Recharge, Special*)

Ork planes most often have one "defensive" turret mount but GM should add or subtract as many as he wishes. It may be operated by either Ork or Gretchen
 * Twin-Linked Big Shootas (120m; –/–/10; 1d10+6 I; Pen 2; Clip 120; Inaccurate, Twin-Linked)

Options
Wazbom Blastajet may be additionally equipped with two Supa Shootas Wazbom Blastajet may be equipped with Kustom Force Field- Protection Rating of 50 that Overloads on a roll of 15 or lower. Instead of the usual effects, when this Force Field Overloads, it ceases to function for 1d5 Rounds and immediately inflicts 1d10+5 Energy Damage with a Penetration of 0 and the Shocking Quality upon everything within 2d10 metres of the user (including the user himself, naturally).
 * Supa Shoota (Front Facing; 300m; –/–/8; 3d10+3 I; Pen 2; Clip 300; Inaccurate, Tracer Rounds)