Gifts and Rewards for Chaos Knights

Following tables are suppose to be used to determine modifiers that Chaos Knights get as they fall into the darkness. When Knight's Pilot gets to 30, 60 and 90 Corruption he should roll on following Gift Table. Pilot may re-roll that as many times as he wishes but each time he loses 1d5+1 Infamy. In addition on 20, 50 and 80 Corruption Knight gains +1 to its Fear rating.

Starting from 20 Corruption threshold Machine Spirit starts to occasionally try asses dominance over its Pilot. When it does so Pilot must succeed on opposed (+0) Willpower test against Machine Spirit's WP 50. Pilot gains additional bonus to that test equal to 5 times his current Infamy Bonus. If he does not succeed, repeat the test with same modifiers, from that point any side that scores total of 5 more DoS than the other wins. If Machine Spirit won, it consumes consciousness of the Pilot completely. GM might consider making those test more often as Corruption gets higher. On 100 Corruption do this test one last time, if Pilot wins, he overcomes the Machine Spirit for good and gets permanently fused with Knight's Throne Mechanicum, Soul and Machine combining completely.

Alternatively if GM sees fit, you can keep separate Corruption track for your Knight and apply mentioned thresholds to it.

Although this page is meant for Knights, it possibly may be considered for other chaos vehicles that could be considered worthy of such treatment by The Gods.

