Fortress World (Homeworld for DH2)

Fortress Worlds are uncommon, but necessary, planets. They are established to act as military strongholds, staging points, and physical deterrents. Worlds like these are as much "roadblock" as they are bastion; they are often established on habitable planets and built up for warfare. Linked together, they are able to form blockades used to interdict the enemy and prevent them from spreading out into the Imperium.

Life on a Fortress World is steeped in military discipline and doctrine. From the moment the citizens wake until they go to sleep they train and operate as a military unit. All citizens of Fortress Worlds prepare for the day they are called upon to push back the darkness that sits beyond their crenelated walls.

Cities of these worlds are giant fortresses studded with artillery weapons, and industry is focused almost exclusively on manufacturing machines of war. Those old enough to enlist in the Astra Militarum or Planetary Defence Forces are often required to do so, and even those too young or infirm find ways to serve.

It's not uncommon to have whole generations of a family in service to the Imperium at one time, and many such Imperial Guard regiments boast a rich and proud history.

In Game:
Aptitude: Defense

Benefit:
 * Rockrete Aegis: A character from Fortress World knows best how to utilize defensive positions. Whenever he uses Dive for Cover reaction, the Dodge test is Routine (+20), instead of Ordinary (+10). Furthermore the character increases the armour points granted to him by the current cover by 2. This bonus lasts until that character leaves his current cover and does not stack with multiple times.

Characteristic bonuses: Ballistic Skill and Willpower

Characteristic penalty: Agility or Intelligence (chosen by GM)

Emperor's Blessing: 7+

Starting Fate Points: 3

Starting Wounds: 8+1d5