Banehammer

Type:Tracked Vehicle

Tactical Speed: 8m

Cruising Speed: 25kph

Manoeuvrability: -30

Structural Integrity: 120

Size: Monumental (9)

Armour: Front 48, Side 40, Rear 30

Vehicle Traits:Damage Control, Enclosed, Ponderous, Reinforced Armour, Super-Heavy, Tracked Vehicle, (Optional) Command and Control

Crew: 1 Commander (Turret), 1 Driver, 4 gunners (Tremor cannon, Hull-mounted heavy bolter, both sponsons). Banehammer usually have a dedicated comms-operator and almost always have an Enginseer as part of their crew

Carrying Capacity: 25 (if not taken Command and Control)

Weapon
Hull-mounted Tremor Cannon (400m; S/–/–; Clip 1; 1Full): Hull-mounted twin-linked heavy bolters (Front facing; 150m; –/–/6; 1d10+8 X; Pen 5; Clip 200; Reload Full; Tearing, Twin-Linked)
 * Direct hit: (3d10+5 X; Pen 20; Concussive (5))
 * Tremor Effect: (2d10+5 X; Pen 6; Blast (30), Concussive (5))

Options
Banehammer may have either two or four sponsons, each witch Lascannon and Twin-linked Heavy Bolter or Twin-linked Heavy Flamer Pintle-mounted weapon, chose one:
 * Twin-linked Heavy Bolter (150m; –/–/6; 1d10+8 X; Pen 5; Clip 60; Reload Full; Tearing, Twin-Linked)
 * Twin-linked Heavy Flamer (30m; S/–/–; 1d10+5 E; Pen 4; Clip 80; Reload 2 Full; Flame, Spray, Twin-Linked)
 * Heavy stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full)
 * Storm bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)