Minotaur Artillery Tank

The exact origins of the Minotaur, like so many vehicles, is not entirely known. Some scholars believe it to predate even the Great Crusade, citing certain frescos on the Templis Nemesii on Holy Terra itself. Others cite the similarities it shares with the Malcador, itself an ancient design with a forgotten history, to theorize that it may be a variant of the heavy tank, or at least was constructed with the intention of using the same facilities. Regardless by the time of the 41st Millennium the Minotaur has become a rare vehicle, largely supplanted by the Basilisk in Imperial Guard service, though it has remained in use among certain siege artillery regiments and thousands are believed to be held in Departmento Munitorum strategic reserves.

At the Siege of Vraks the Minotaur made a relatively late appearance, employed by the forces of Chaos as the Imperial besiegers began assaulting the certain wall and Citadel itself. About a hundred are believed to have been contained within Vraks' deep storage arsenals and were employed to devastating effect in artillery duels. However due to the aggressive manner in which they were used by the traitors, around a dozen were recovered by the Death Korps Quartermasters and later re-consecrated by the Adeptus Mechanicus

Minotaur Artillery Tank
Type: Tracked Vehicle

Tactical Speed: 6

Cruising Speed: 15 kph

Maneuverability: -30

Structural Integrity: 50

Size: Immense (8)

Armour: Front 35, Side 27, Rear 40

Vehicle Traits: Tracked Vehicle, Open-Topped

Crew: 1 Driver, 1 Commander, 2 Loaders

Carrying Capacity: None

Weapon
Twin-Linked Earthshaker Cannon on a Fixed weapon mounting (3,500m; S/–/–; 4d10+10 X; Pen 8; Clip 1; Reload Full; Blast [20], Concussive [3], Indirect [5] Twin-Linked)

Options
Minotaur Artillery Tank may take one Pintle-mounted weapon (choose one of the following): -Heavy Stubber (100m; –/–/8; 1d10+4 I; Pen 3; Clip 80; Reload 2 Full) -Storm Bolter (90m; S/2/4; 1d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing)

Special Rules
Under performing engine - Each time this vehicle suffers damage to its motive system (if any penetrates the armor) roll a d100 on 91+ it suffers Motive Systems Impaired damage condition (page 284 OW core)