Volkite Weapons

Volkite Weapons
All Volkite weapons require Exotic Weapon Training (Volkite) to use

{| class = "article-table" !Name !Class !Range !RoF !Dam !Pen !Clip !Rld !Special !Wt. !Av.

Volkite Serpenta

 * Pistol
 * 20m
 * S/2/-
 * 1d10+8E
 * 4
 * 20
 * Full
 * Deflagrate
 * 5kg
 * Near Unique

Volkite Charger

 * Basic
 * 60m
 * S/2/4
 * 1d10+8E
 * 4
 * 40
 * Full
 * Deflagrate
 * 10kg
 * Near Unique

Volkite Caliver

 * Heavy
 * 120m
 * S/3/-
 * 2d10+12E
 * 5
 * 60
 * Full
 * Deflagrate
 * 20kg
 * Near Unique

Volkite Culverin

 * Heavy
 * 200m
 * S/-/6
 * 2d10+12E
 * 5
 * 120
 * 3 Full
 * Deflagrate
 * 50kg
 * Unique
 * }

Deflagrate- for each hit from weapon with this quality that deals any damage (after target's soak), resolve automatic additional hit. Those hits do not generate additional hits themselves. If targets dies as a result of this weapon it erupts in flames dealing 1d10 E damage with Blast (1) and Flame Qualities. Against Hordes this effect is considered to work as Devastating (1) instead (so no additional hits are resolved).